Mass Effect 2 (PC via Steam)
(Updated: March 11, 2010)
Verdict so far:
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Summary:
If you know me, then you know I am not a RPG player at all! In fact you'd say I hate them, which is surprising I'm playing Mass Effect 2 (for more than a couple hours even). When I first started playing I was hating it... 2 main reasons, there is an ungodly amount of talking (I guess it's expected in an RPG) and I chose the worst class to use, the Engineer. The Engineer sounds cool after reading the description but poor execution on the visuals and feedback of the combat drone made it a horrible experience. So I restarted and tried out the infiltrator, which is so much more fun. However that did not fix the talking, however the spacebar fixes that for me. Which skips the current said line. I may not know everything in tge story but I don't care. The turning point for me in the game, (basically the game was a Thumbs Down until this point) was when I got into my ship. For some reason it changed my perspective of an RPG to trying to be a badass in space with the best crew.
Likes:
Scale - The amount of content in this game is remarkable. There are several worlds you can go to all with a unique look. A good variety in character models and a bajillions of unique dialogue sequences. Not to mention how much "space" you travel through.
Dislikes:
Animation Issues - I am a stickler when it comes to animtion issues. For me it seems like one of the things needed to be spot on if you're going to have cinmatics and good combat. For example, FPS games should have very good animations as RTS do not need to be as clean due to the perspective if the camera. Anyway, Mass Effect 2's first big animation was when you speak with the illusive man for the first time and the camera was on a close-up shot of his grill while he took a puff of his cigarette. Issue was that his cigarette clipped through his chin. I practically busted up laughing, brought me out of any immersion I was in and laughed.

Then other anomalies started popping up including animation pops, my character was not even in the scene of a cinematic for like 20 seconds (the other character shook my invisible hand and then I came into scene), another cinematic showed a character snap into a sitting position -- hovering in mid air on his back -- then snap into the appropiate pose, and the most annoying of them all eyeball twitching in pretty much every cinematic. Makes the characters look like they are on drugs.
I personally do not think "well there are 1000s of animations in the game" -- BS! Each one should be just as good then! I can excuse the animation compression to a certain extent, but even that can be massaged. Plus, how the cinematic scenes are hooked up, they reuse a ton-load of animations so they can cut corners and not make everything unique. It's like a table driven system where it will pick random animations depending on what you press/say. The only things that look procedural are the lips and the eyes... The eyes, as expressed earlier are a FAIL. The lipsync is not bad, but not perfect either, at least it's close.
WTF:
